This is the documentation file for trek2 uploaded to CIX on July 5th 1989 ------------------------------------------------------------------------- Documentation written (first draft!) FJL 05 Jul 89. Email uab1018@dircon.UUCP The idea of the game is to use the starship "Enterprise" to zap a number of Klingon starships which are attacking the galaxy. You have to complete this task before a certain date or they (the Klingons) will win. The galaxy consists of an 8 by 8 grid of quadrants which in turn are divided into an 8 by 8 grid of sectors. Each sector can be occupied by a star, a Klingon, a Starbase, the Enterprise or nothing. The enterprise is equipped with long and short range scanners. The long range scan gives information about adjacent quadrants in the form: 002 | 003 | 014 202 | 005 | 102 002 | 004 | 007 The figure in the center represents the current quadrant, and the others are the quadrants surrounding it. Each figure consists of three digits. The first is the number of Klingons in the quadrant, the second is the number of starbases and the third is the number of stars. A short range scan looks something like this: ------------------------------------------------ * STARDATE 3004 * * CONDITION *RED* >!< QUADRANT 3,4 <*> SECTOR 4,2 +K+ * PHOTON TORPEDOES 5 +K+ TOTAL ENERGY 1476 * SHIELDS 1000 * KLINGONS REMAINING 9 ------------------------------------------------ The information down the right shows your general status. The screen to the left is the short range scan. It shows your current quadrant. Objects shewn on it are: * - a star. <*> - the enterprise. +K+ - a Klingon warship. >!< - a starbase The game is controlled by you issuing commands. These are as follows: NAV - Navigate. This is how you move the enterprise around the galaxy. You will be asked a direction and warp factor. the direction is entered as a number 4 3 2 on a circular vector arrangement (for \ | / want of a better phrase. Intermediate 5 - * - 1 values are allowed (e.g. 1.5 is half / | \ way between 1 and 2. Values may 6 8 7 approach 9, which is the same as 1. COURSE A warp factor of one moves the enterprise by one quadrant. A warp factor of two moves it by two quadrants, and 0.5 moves it by half a quadrant (or 8 sectors). SRS - Short range scan. Performs a short range scan. LRS - Performs a long range scan. Logical. PHA - Phasors. Zap any Klingons in the quadrant with energy. You enter the amount of energy you wish to use up in this exercise. If you don't use enough to deplete the Klingon's shield he will survive and fire back! TOR - Photon Torpedo. Enter the direction (1..9 again) to fire a torpedo and see if you can bag a Klingon! If you hit one it will be destroyed. If you miss, the Klingon will be offended and start firing at you. SHE - Shield control. This assigns energy to the Enterprises shields. This energy is depleted by the Klingons firing at it. When it's all gone the Enterprise won't last long. Energy used in the shields cannot be used for phasors or navigation so you have to make a choice! DAM - Damage control. The Enterprise can be shot at and damaged or bits can just fall apart (like Z88 keyboards?). When something is damaged you can't use it until it's repaired (Logical again). The DAM command shows the status of several key components of the Enterprise. If the status of something is less than zero then it is out of action. COM - Use the ship's computer. This is full of goodies which will be explained if you type when asked for a computer command. Notes: Starbases You start the game with 3000 units of energy, 10 photon torpedo and an Enterprise in full working order. The starbases contain lots of energy and torpedoes, and have people who can fix the enterprise if you bend it. In order to re-fuel/re-arm/re-pair you must dock with a starbase. To do this you simply move to an adjacent sector. Navigation You cannot navigate the Enterprise through a star, starbase or klingon (not in this physical model anyway!). You are also not allowed to stray out of the galaxy. If you are about to collide with something the warp engines will shut down automatically.